CCRB RECORD No. 0003
Assassin's Creed Valhalla
Determination: Explicit — Blasphemy 3, Corruption 2
Sacking monasteries is a progression system: you burn churches and loot reliquaries to pay for settlement upgrades.
This record corrects an earlier categorisation. The previous entry recorded Valhalla under Deicide, which does not fit — no holy figure is killed as the object of the story. What the game actually does is make the desecration of Christian religious houses a repeatable mechanic. Eivor is a pagan Norse raider in ninth-century England, and raiding is how the settlement is funded: the player sails to monasteries modelled on real religious sites, fights the defenders, burns the buildings, and carries off reliquaries, illuminated manuscripts and church plate as the currency for upgrades. The game does not frame this as villainy; it is the loop. Ecclesiastical office also appears as cover within the Order of the Ancients, which places some clergy among the antagonists.