CCRB RECORD No. 0029

Indika

Determination: Explicit — Denial 3, Corruption 2

A nun spends the whole game arguing with the Devil, and he is the more persuasive of the two.

Indika is set in an alternate nineteenth-century Russia and follows a young novice accompanied by a horned, talking vision of the Devil only she can hear. He is not a tempter in the usual sense; he is a conversation partner, funny and reasonable, who picks at her doubts about prayer, suffering, guilt and church authority for the length of the game. The convent she comes from is portrayed as petty and cruel rather than devout. Odd Meter, the studio, has described the work as examining religious feeling rather than attacking it, and the game's form supports that — it is structured as a crisis of faith rather than as a polemic — but the Devil is the character granted the clearest arguments, and the ending deliberately deflates the meaning of the journey.

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