CCRB RECORD No. 0036

Salt and Sanctuary

Determination: Explicit — Corruption 3

You swear allegiance to a creed, and one boss is an inquisitor who sacrifices people he judges sinful.

Salt and Sanctuary builds religion into its systems rather than its backdrop. Early in the game the player pledges to one of several Creeds — competing faiths with their own doctrines, clergy and sanctuaries — and that choice governs which sanctuaries can be used, which merchants appear and which blessings are available; switching later is possible but penalised. The world is littered with the wreckage of these faiths. The clearest single instance is the Untouched Inquisitor, a boss who appraises everyone he encounters as sinful and ritually sacrifices them, referring to his victims as Lambs.

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